![]() allows for the most flexibility for specific edits and transformations.visual styles applied as SVG attributes on each shape.This option can be confusing, so let's break it down: ![]() Use Appropriate CSS Properties Setting (dev happiness) Expand All the Strokes (output consistency)Įxpanding strokes to paths is commonly known to improve consistency of appearance across browsers and also provides the greatest level of flexibility for developers. Only Glyphs Used**: only includes the glyphs used in the SVG (reduces filesize bloat)Ĭonvert to Outline**: converts all text to paths - avoid if SVG has a lot of text (prefer embed WOFF) 4. Subsetting: include all or part of a font (only useful if text might change, e.g. Link: references an external image (useful if several SVGs reference the same raster image to reduce extra bytes transferred) Type: (only matters if SVG has text) svg file as data URI (increasing filesize) Images: (only matters if SVG has images)Įmbed**: actually stores the rasterized image data inside the. Inaccurate settings for these properties can lead to bloated file sizes, broken images, or weird cross-browser bugs with text rendering. Choose the Correct Image and Font Settings (export optimization) See note below for more guidance from one of our Art Directors Mindy Wagner.ģ. When working with icons, fine lines or crisp geometries, careful consideration should be taken to ensure alignment with a pixel grid based on expected display size. Remember, despite the fact that Illustrator lets you author vector graphics, you are often designing for screens which are made of pixels. Align All Shapes to Pixel Grid (path alignment) A hole should be a hole, not a solid shape colored the same as the background. When combining shapes together, consider which shapes a developer may need to independently apply styles or animations to. Use your love of the pathfinder tool to craft clean paths and shapes. Verify Shape Combinations Support Use Cases (path construction) Here's a short list of tips for avoiding common problems with exported SVG. Authoring an SVG in Illustrator and then properly exporting it for the web can be. But this behavior (coupled with the lack of support for opening AI files natively - though I can understand why for that) is a major deal breaker.Authoring SVGs in Illustrator is easy. I was recommended the Affinity suite as a cross-platform replacement for Adobe's suite (I'm basically using a decades-old version to avoid the subscription stupidity). Plus, it's nice that the SVGs inherently look correct when viewed outside the game window because their initial hidden/shown properties are kept, while still being able to work correctly. It's tedious to have to make sure every nook and cranny of a complex SVG is unhidden just so it will export, and couple that with the fact that I have several of these SVGs, and it's just not worth the hassle. ![]() ![]() Why is turning off this unwanted optimizing not an option in Designer? And more importantly, why is it still not an option after apparently five years of it being requested?Īnd before it's suggested again, no, just unhiding all the layers is not a suitable work around. I have an SVG optimizer already in my build pipeline, and its tailored to my needs, meaning it doesn't remove the hidden layers I want to keep while still allowing me to remove bloated pixel data that might be left over. I get the reasoning behind wanting to optimize SVG for the web, but that should be an option left for me to decide, not have it dictated to me by the program. There's no option to NOT have it remove the layers, there's only an option to remove additional layers for some odd reason. The build pipeline for the game takes Illustrator's odd converting of layer names into pseudo-html-safe strings and reverts them to be used as class names on the elements, and I was happy to redo that bit to function with however Designer outputs its SVG and re-prepare it for use in my project.īut Affinity Designer just removes the hidden layers, period. Part of my HTML5 game is built around showing and hiding various layers of an SVG, using css classes to show different layers at different times. In Adobe Illustrator, when you export to SVG, all of the various hidden layers are exported as well, with display="inline" and display="none" being put on visible and invisible layers, respectfully. I know I'm not the first person to request this apparently a couple requests were made back in 2015 and it still hasn't been implemented.
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